The problems caused by the SVCs are pervasive. I feel like these tortured souls when saddled with the “standard victory conditions.” Developers take note! Fairly often a game might also include (d) win the galactic/global council votes (e) amass some threshold amount of “wealth” or (f) have the highest “score” after X-number of turns. Those following my ramblings know that I constantly harp on the importance of good victory conditions in 4X games, and further know how quick I am to criticize games that default to the standard, boring, dull, ineffective, and ruinous standard victory conditions.įor those scratching their heads, the “standard victory conditions” (SVCs) are typically the following: (a) exterminate all your opponents (b) control X-percent of the map or (c) research the ultimate technology. Maybe it does something so wonderfully awful that is an example of what not to do! So read on and let us know what you think in the comments. Maybe it does something cool but so subtle you never realized it. Maybe it does something innovative and awesome that others can learn from. Welcome to another entry in the Mechanical Wonders series! These articles pluck a single game mechanic from a specific game and talk about why the mechanic is noteworthy.
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